This word was either descended or borrowed from the Uibilaqthraxx word "lurl'uk'lok'lahassarruin". įor example, the word "sarruin" in Quevquel, referred to tiny beholderkin (such as gazers), and could be translated to mean "little-kin". Quevquel was the swifter and simpler version of an elder, Faerûnian beholder language, the largely forgotten "Uibilaqthraxx" or the "True Tongue". History īeholders had possessed many different languages over the long ages of their existence, although within minutes of being born, most could speak the beholder language. The suffix -rakk or -akk indicated a temporary condition, and could apply to something such as the weather. The suffix -hurr or -urr indicated an illness. In the rare situations where a beholder befriended another, they normally called the other by its own name, perhaps the greatest form of respect they could show. They universally believed themselves to be unique entities, and perceived the idea of belonging to a beholder "race" to be revolting, although other beholders could theoretically be "correct" and acceptable variations on their one true form. The beholder language had no word for the name of their species and the eye tyrants didn't even recognize the term "beholder" as anything more than the assigned label of inferior creatures. Cinderglare, Eyebiter, Gobblegut, Manglecramps, Orbius, Slatherjaw.Barixis, Blorghathus, Chelm, Derukoskai, Eddalx, Famax, Gazriktak, Irixis, Irv, Ixahinon, Jantroph, Khoa, Khuxristul, Kreskalat, Lanuhsh, Murlbalbluthk, Nagish, Orox Qeqtoxii, Qualnus, Ralakor, Selthdrych, Sespetoxri, Sikrewxes, Sokhalsh, Thimnoll, Velxer, Vhalantru, Xanathar, Xeo, Zalshox, Zirlarq, Zommist, Zulnethrak.Beholders that could allow themselves to dwell in humanoid settlements, establishing themselves as the unseen leaders for guilds of lesser beings, adopted more easily pronounceable names in their minions' language. Their names were long and complicated, and pronouncing them produced much saliva. Beholder names īeholders normally named themselves within the first year of their lives, picking out sounds and syllables that had meaning and importance to them and piecing them together. A long conversation between two beholders (assuming they didn't immediately try to kill each other) quickly covered their surroundings with spit. It was a guttural tongue with much lip-smacking, gurgling, and slobbering. Slowing Ray: DC16 Dex, Half Speed, no reactions, must take action OR bonus action not both, 1min/Repeat save at END of each turn. Fear Ray: DC16 Wis, Frightened for 1min/Repeat save at END of each turn. The beholder language was difficult for most humanoids to understand and speak, but not impossible. Paralyzing Ray: DC16 Con, Paralyzed 1min/Repeat save at END of each of its turns.
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